

- Super mario all stars super mario world box Patch#
- Super mario all stars super mario world box code#
(Source: Mattrizzle) Super Mario Bros.: The Lost LevelsĪlso known as Super Mario Bros. It had already been altered to take into account some changes in All-Stars: "BUTTON B" was changed to "BUTTON Y" in accordance with the All-Stars control scheme, and "SELECT A WORLD" was changed to "START A URA-WORLD" since you can no longer select the world from the title screen. The ending text of the original NES version is present, but not used. While ID 19 is used in nearly every underground level, ID 1a is only used in World 4-2.
Super mario all stars super mario world box Patch#
The following patch will fix the Spiny egg bug in the NTSC version:Ĭheck for more oddities and find all the level type IDs in The Lost Levels. However, this is not the intended behavior it's actually the result of a bug! The eggs are supposed to be thrown out relative to the player's speed, Lakitu's speed, the player's position, and a pseudo-random value, as well as bounce off of any blocks or walls that they hit on the way down.

and The Lost Levels, the Spiny eggs are thrown by Lakitu in a simple way, with no horizontal movement whatsoever.

The "new" method of changing suits is glitchy, does not apply the correct palette, and does not allow you to toggle Goomba's Shoe.) (Note that this does not activate the debugging features left over from the NES version.
Super mario all stars super mario world box code#
To activate debugging features for all four games, either use the code 008C1E01 or set SRAM address 700007 to 01 in a debugger. It's likely that these are just leftovers, and were not actually meant to be used in Super Mario All-Stars. This includes a number of sounds that ultimately went unused, such as Yoshi's sounds. The majority of the game's sound effects were imported directly from Super Mario World. In 2020, to commemorate the 35th Anniversary of Super Mario Bros., All-Stars was added to the collection of SNES games playable with a paid Nintendo Switch Online subscription.Ĭontent not specific to any particular game. There's a lot of unused stuff here, some of which suggests that All-Stars may have originally been developed as a more straightforward port of the games. Unlike most SNES games, all of the graphics data is uncompressed. titles upgraded to take advantage of the SNES' improved hardware, notable for being the first time players outside of Japan first discovered the game known as Super Mario Bros. Super Mario All-Stars is a collection of the four main NES/Famicom Super Mario Bros. This game has hidden development-related text. Released in EU: December 16, 1993 (original), 1995 ( + World) Released in US: August 1, 1993 (original), December 1994 ( + World) Also known as: Super Mario Collection (JP), Super Mario All-Stars + Super Mario World (rerelease)
